#pragma once
#include "gamestate.h"

class IntroState :
	public GameState
{

	static IntroState* pInstance;

	IntroState(void);
	~IntroState(void);

	float StateTimer;

	int TeamLogoID;

public:

	static IntroState* GetInstance( void );
	static void DeleteInstance( void );

	//////////////////////////////////////////////////
	// GameState Methods:
	virtual void Update(float deltaTime)	override;
	virtual void Render(void) const			override;
	virtual void Enter(void)				override;
	virtual void Exit(void)					override;
};

